Shadow Guard Chronicles
Nentir Vale (See map in map section)
The Nentir Vale is a northern land, but it sees relatively little snow — winters are windy and bitterly cold. The Nentir River is too big to freeze except for a few weeks in the coldest part of the year. Summers are cool and mild.
The vale is now mostly empty, with a handful of living villages and towns scattered over this wide area. Abandoned farmsteads, ruined manors, and broken keeps litter the countryside. Bandits, wild animals, and monsters roam freely throughout the vale, threatening anyone who fares more than few miles away from one of the surviving settlements. Travel along the roads or river is usually safe — usually. But every now and then, travelers come to bad ends between towns.
The “clear” parts of the map (see Maps tab) are covered in mixed terrain—large stretches of open meadowland, copses of light forest, gently rolling hills, and the occasional thicket of dense woodland and heavy undergrowth.
The downs marked on the map are hilly grassland, with little tree cover. The hills are steeper and more rugged, and include light forest in the valleys and saddles between the hilltops. Interesting locales in the Nentir Vale are described below.
- Fiveleague House
- Gardmore Abbey
- The Sword Barrow
- Harken Forest
- Kalton Manor
- Keep on the Shadowfell
- Kobold Hall
- Raven Roost
- Ruins of Fastormel
- The Stonemarch
- Temple of Yellow Skulls
Thanks to Zero and his description of Nentir from the campaign “The Shadowfell”